Save a reference to the buffer during write
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@@ -33,6 +33,7 @@ public:
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uint64_t offset = 0, len = 0, version = 0;
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uint64_t offset = 0, len = 0, version = 0;
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bool with_parents = false;
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bool with_parents = false;
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Nan::Persistent<v8::Function> callback;
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Nan::Persistent<v8::Function> callback;
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Nan::Persistent<v8::Value> buffer_ref;
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};
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};
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static uint64_t get_ui64(const v8::Local<v8::Value> & val)
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static uint64_t get_ui64(const v8::Local<v8::Value> & val)
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@@ -182,6 +183,7 @@ NodeVitastorRequest* NodeVitastor::get_write_request(const Nan::FunctionCallback
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req->offset = offset;
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req->offset = offset;
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req->version = version;
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req->version = version;
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req->buffer_ref.Reset(bufarg);
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if (bufarg->IsArray())
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if (bufarg->IsArray())
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{
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{
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