Add pool support to OSD, part 1
This just fixes all the code so it builds and works like before, but doesn't yet bring the support for replicated pools.
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@@ -193,7 +193,7 @@ struct osd_client_t
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std::map<int, osd_op_t*> sent_ops;
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// PGs dirtied by this client's primary-writes
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std::set<pg_num_t> dirty_pgs;
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std::set<pool_pg_num_t> dirty_pgs;
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// Write state
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osd_op_t *write_op = NULL;
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