Add pool support to OSD, part 1
This just fixes all the code so it builds and works like before, but doesn't yet bring the support for replicated pools.
This commit is contained in:
@@ -1,4 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#define POOL_SCHEME_REPLICATED 1
|
||||
#define POOL_SCHEME_XOR 2
|
||||
#define POOL_ID_MAX 0x10000
|
||||
#define POOL_ID_BITS 16
|
||||
#define INODE_POOL(inode) (pool_id_t)((inode) >> (64 - POOL_ID_BITS))
|
||||
|
||||
// Pool ID is 16 bits long
|
||||
typedef uint32_t pool_id_t;
|
||||
|
||||
typedef uint64_t osd_num_t;
|
||||
typedef uint32_t pg_num_t;
|
||||
|
||||
struct pool_pg_num_t
|
||||
{
|
||||
pool_id_t pool_id;
|
||||
pg_num_t pg_num;
|
||||
};
|
||||
|
||||
inline bool operator < (const pool_pg_num_t & a, const pool_pg_num_t & b)
|
||||
{
|
||||
return a.pool_id < b.pool_id || a.pool_id == b.pool_id && a.pg_num < b.pg_num;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user