Support chunked resharding in blockstores
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@@ -137,6 +137,8 @@ struct heap_compact_t
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bool do_delete;
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};
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struct heap_reshard_state_t;
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struct heap_li_hash
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{
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size_t operator()(const heap_list_item_t* li) const noexcept
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@@ -205,19 +207,13 @@ class blockstore_heap_t
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std::function<void(bool is_data, uint64_t offset, uint64_t len, uint8_t* buf, std::function<void()>)> recheck_cb;
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int recheck_queue_depth = 0;
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void inode_map_put(void* & inode_idx, heap_list_item_t* li);
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void inode_map_get(void *inode_idx, heap_inode_map_t::iterator & li_it, heap_list_item_t* & li, uint64_t stripe);
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void inode_map_free(void* inode_idx);
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void inode_map_iterate(void* & inode_idx, std::function<void(heap_list_item_t*)> cb);
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void inode_map_replace(void* & inode_idx, const heap_inode_map_t::iterator & li_it, heap_list_item_t* new_li);
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void inode_map_erase(void* & inode_idx, const heap_inode_map_t::iterator & li_it, heap_list_item_t* li);
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uint64_t get_pg_id(inode_t inode, uint64_t stripe);
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bool validate_object(heap_entry_t *obj);
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void fill_recheck_queue();
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int mark_used_blocks();
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void recheck_buffer(heap_entry_t *cwr, uint8_t *buf);
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void defragment_block(uint32_t block_num);
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void reshard_add(heap_reshard_state_t *st, heap_list_item_t *li);
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int allocate_entry(uint32_t entry_size, uint32_t *block_num, bool allow_last_free);
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void insert_list_item(heap_list_item_t *li);
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@@ -249,7 +245,10 @@ public:
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// recheck small write data after reading the database from disk
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bool recheck_small_writes(std::function<void(bool is_data, uint64_t offset, uint64_t len, uint8_t* buf, std::function<void()>)> read_buffer, int queue_depth);
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// reshard database according to the pool's PG count
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void reshard(pool_id_t pool, uint32_t pg_count, uint32_t pg_stripe_size);
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void* reshard_start(pool_id_t pool, uint32_t pg_count, uint32_t pg_stripe_size, uint64_t chunk_limit);
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bool reshard_continue(void* reshard_state, uint64_t chunk_limit);
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bool reshard_check(pool_id_t pool, uint32_t pg_count, uint32_t pg_stripe_size);
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void reshard_abort(void* reshard_state);
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void set_no_inode_stats(const std::vector<uint64_t> & pool_ids);
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void recalc_inode_space_stats(uint64_t pool_id, bool per_inode);
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// read an object entry and lock it against removal
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