Support chunked resharding in blockstores
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@@ -323,9 +323,13 @@ void blockstore_impl_t::process_list(blockstore_op_t *op)
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FINISH_OP(op);
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return;
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}
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// Check if the DB needs resharding
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// (we don't know about PGs from the beginning, we only create "shards" here)
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heap->reshard(INODE_POOL(min_inode), pg_count, pg_stripe_size);
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// Check if the DB is sharded correctly
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if (!heap->reshard_check(INODE_POOL(min_inode), pg_count, pg_stripe_size))
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{
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op->retval = -EAGAIN;
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FINISH_OP(op);
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return;
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}
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obj_ver_id *result = NULL;
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size_t stable_count = 0, unstable_count = 0;
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int res = heap->list_objects(list_pg, op->min_oid, op->max_oid, &result, &stable_count, &unstable_count);
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@@ -393,7 +397,17 @@ std::string blockstore_impl_t::get_op_diag(blockstore_op_t *op)
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return std::string(buf);
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}
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void blockstore_impl_t::reshard(pool_id_t pool, uint32_t pg_count, uint32_t pg_stripe_size)
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void* blockstore_impl_t::reshard_start(pool_id_t pool, uint32_t pg_count, uint32_t pg_stripe_size, uint64_t chunk_limit)
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{
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heap->reshard(pool, pg_count, pg_stripe_size);
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return heap->reshard_start(pool, pg_count, pg_stripe_size, chunk_limit);
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}
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bool blockstore_impl_t::reshard_continue(void *reshard_state, uint64_t chunk_limit)
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{
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return heap->reshard_continue(reshard_state, chunk_limit);
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}
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void blockstore_impl_t::reshard_abort(void *reshard_state)
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{
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return heap->reshard_abort(reshard_state);
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}
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