Write recheck_modified_blocks to disk
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@@ -221,6 +221,9 @@ public:
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bool allow_corrupted, uint64_t &entries_loaded);
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// finish loading
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int finish_load(bool allow_corrupted = false);
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// get blocks which are modified during loading and should be written to the disk
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// before finishing initialization if not R/O
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std::vector<uint32_t> get_recheck_modified_blocks();
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// recheck small write data after reading the database from disk
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bool recheck_small_writes(std::function<void(bool is_data, uint64_t offset, uint64_t len, uint8_t* buf, std::function<void()>)> read_buffer, int queue_depth);
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// reshard database according to the pool's PG count
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