Sort items on load to fix O(N^2) startup
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@@ -200,6 +200,7 @@ class blockstore_heap_t
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bool marked_used_blocks = false;
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bool recheck_queue_filled = false;
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std::vector<heap_list_item_t*> loaded_list_items;
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std::set<uint32_t> recheck_modified_blocks;
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std::deque<heap_entry_t*> recheck_queue;
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int recheck_in_progress = 0;
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@@ -237,13 +238,14 @@ public:
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std::function<void(uint32_t, uint32_t, uint8_t*)> handle_block);
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int load_blocks(uint64_t disk_offset, uint64_t size, uint8_t *buf,
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bool allow_corrupted, uint64_t &entries_loaded);
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// finish loading
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int finish_load(bool allow_corrupted = false);
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// finish loading - should be called after load_blocks
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void finish_load();
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// get blocks which are modified during loading and should be written to the disk
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// before finishing initialization if not R/O
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std::vector<uint32_t> get_recheck_modified_blocks();
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// recheck small write data after reading the database from disk
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bool recheck_small_writes(std::function<void(bool is_data, uint64_t offset, uint64_t len, uint8_t* buf, std::function<void()>)> read_buffer, int queue_depth);
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int finish_recheck();
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// reshard database according to the pool's PG count
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void* reshard_start(pool_id_t pool, uint32_t pg_count, uint32_t pg_stripe_size, uint64_t chunk_limit);
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bool reshard_continue(void* reshard_state, uint64_t chunk_limit);
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