In theory, implement syncs and replay for the non-immediate commit mode
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@@ -131,7 +131,7 @@ struct osd_client_t
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std::deque<osd_op_t*> outbox;
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std::map<int, osd_op_t*> sent_ops;
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// PGs dirtied by this client's primary-writes (FIXME to drop the connection)
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// PGs dirtied by this client's primary-writes
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std::set<pg_num_t> dirty_pgs;
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// Write state
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