Speedup blockstore_heap loading by postponing only objects with a lot of versions
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@@ -57,11 +57,11 @@ struct __attribute__((__packed__)) heap_entry_t
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inline heap_small_write_t& small() { return *(heap_small_write_t*)this; }
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inline heap_big_write_t& big() { return *(heap_big_write_t*)this; }
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inline heap_big_intent_t& big_intent() { return *(heap_big_intent_t*)this; }
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bool is_garbage();
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bool is_garbage() const;
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void set_garbage();
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bool is_overwrite();
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bool is_compactable();
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bool is_before(heap_entry_t *other);
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bool is_overwrite() const;
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bool is_compactable() const;
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bool is_before(const heap_entry_t *other) const;
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uint32_t get_size(blockstore_heap_t *heap);
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uint8_t *get_ext_bitmap(blockstore_heap_t *heap);
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uint8_t *get_int_bitmap(blockstore_heap_t *heap);
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@@ -208,7 +208,7 @@ class blockstore_heap_t
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bool marked_used_blocks = false;
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bool recheck_queue_filled = false;
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std::vector<heap_list_item_t*> loaded_list_items;
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std::vector<heap_list_item_t*> postponed_items;
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std::set<uint32_t> recheck_modified_blocks;
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std::deque<heap_entry_t*> recheck_queue;
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int recheck_in_progress = 0;
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@@ -230,7 +230,7 @@ class blockstore_heap_t
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void gc_block(heap_block_info_t & inf);
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int allocate_entry(uint32_t entry_size, uint32_t *block_num, bool allow_last_free);
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void insert_list_item(heap_list_item_t *li);
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void insert_list_items(heap_list_item_t** v, size_t count, bool postpone);
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void remove_list_item(heap_list_item_t *li);
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void unlink_list_item(heap_list_item_t *li);
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int add_entry(uint32_t wr_size, uint32_t *modified_block, bool allow_last_free,
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