Validate objects on start
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@@ -191,8 +191,9 @@ class blockstore_heap_t
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int recheck_queue_depth = 0;
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uint64_t get_pg_id(inode_t inode, uint64_t stripe);
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bool validate_object(heap_entry_t *obj);
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void fill_recheck_queue();
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void mark_used_blocks();
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int mark_used_blocks();
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void recheck_buffer(heap_entry_t *cwr, uint8_t *buf);
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void defragment_block(uint32_t block_num);
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@@ -219,7 +220,7 @@ public:
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int load_blocks(uint64_t disk_offset, uint64_t size, uint8_t *buf,
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bool allow_corrupted, uint64_t &entries_loaded);
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// finish loading
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void finish_load();
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int finish_load(bool allow_corrupted = false);
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// recheck small write data after reading the database from disk
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bool recheck_small_writes(std::function<void(bool is_data, uint64_t offset, uint64_t len, uint8_t* buf, std::function<void()>)> read_buffer, int queue_depth);
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// reshard database according to the pool's PG count
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